FIELD COURSE
Scenario Game Plans for Civil Unrest, Nuclear Events, EMP & Grid-Down, and War on U.S. Soil
Prepare yourself. Protect your family. Train them to protect themselves.
v1.1 — June 12, 2026 — research current as of June 12, 2026
Built for U.S. households · All skill levels in one tracked course
This course teaches general emergency preparedness based on current public guidance from FEMA, Ready.gov, the American Red Cross, the CDC, the EPA, and similar sources. It is not medical, legal, or financial advice, and no course can guarantee safety in a disaster. Laws on self-defense, firearms, and emergency powers vary by state and change over time — verify yours. In any real emergency, instructions from local authorities and emergency broadcasts override anything written here.
This course is for the adult who looks at the news and thinks, "If that happened here, what exactly would I do in the first ten minutes — and would my family know what to do if I weren't home?" It assumes you live in the United States, have people you're responsible for, and want one organized game plan instead of fifty scattered internet articles. You don't need land, a bunker, or a big budget. You need a plan you've actually rehearsed, supplies you've actually stored, and a family that has actually practiced. That's what this course builds, module by module.
Every module contains all four tracks, marked with badges. Do the Beginner items first across all modules before circling back for Intermediate — a family with basic water, food, and a rehearsed plan beats a family with one expert skill and nothing else.
| Track | What it means |
|---|---|
| B Beginner | Zero-knowledge starting point. Cheap, simple, do-this-week actions. If you only complete the B items in every module, you are ahead of most American households. |
| I Intermediate | Builds on B. Two-week-plus capability, better gear, tradeoffs explained. |
| A Advanced | Edge cases, troubleshooting, longer timelines, real-world complications. |
| E Expert | Systems thinking: teaching others, leading your family and neighbors, customizing everything to your situation. |
| Part I — Foundations | |
| Module 1 | Mindset & the Family Game Plan |
| Module 2 | Water |
| Module 3 | Food |
| Module 4 | Medical |
| Module 5 | Power, Light, Heat & Communications |
| Module 6 | Home Security & Protecting Your Family |
| Module 7 | Stay or Go: Evacuation & Go-Bags |
| Part II — Scenario Playbooks | |
| Module 8 | Civil Unrest & Societal Breakdown |
| Module 9 | Nuclear Event |
| Module 10 | EMP & Long-Term Grid-Down |
| Module 11 | War on U.S. Soil |
| Part III — Your Family as a Team | |
| Module 12 | Training Your Family |
| Back Matter | Glossary · One-Page Cheat Sheet · Answer Key · Sources · Level Up |
Tip: on the website version, click any module title to collapse or expand it.
B Preparedness fails for two reasons: people prepare for the dramatic scenario instead of the likely one, and they keep the plan in one adult's head. Per FEMA's own surveys, fewer than half of U.S. households have an emergency plan at all. Your first job is not buying gear — it's writing a plan simple enough that your ten-year-old can execute it.
B Start with a threat ranking. For most U.S. households the realistic order is: (1) house fire or medical emergency, (2) regional disaster — for North Alabama that means tornadoes and extended power outages, (3) civil disruption, (4) the big national scenarios in Part II. The good news: the same foundations (Modules 2–7) cover all of them. The scenario playbooks only change how you use those foundations.
I Every plan needs three locations: home (shelter-in-place), a near rally point (a spot within walking distance if home is unreachable — a church, a relative, a landmark), and a far rally point (out of the region, 1–4 hours away). The Red Cross also recommends choosing an out-of-area contact person, because long-distance texts often go through when local lines are jammed. Every family member carries that number on paper, not just in a phone.
A Decision-making under stress collapses without pre-made triggers. Write "if-then" lines now: If there is a shelter-in-place order, we do X. If we lose power for more than 24 hours in summer, we do Y. If we cannot contact each other by 6 p.m., everyone moves to the near rally point. A trigger you wrote calmly at the kitchen table beats any decision you'll make scared at 2 a.m.
E The expert version of mindset is leadership: you stay calm because you have rehearsed, and your calm sets the family's tone. Assign every member a role by strength, not age — one person is comms (radio/phone), one is supplies, one is pets/documents, one is headcount. People panic less when they have a job.
B The federal baseline is one gallon per person per day — roughly half for drinking, half for sanitation and cooking — and FEMA and many state emergency agencies now recommend a two-week supply rather than the old 72-hour kit. The math for a family of four: 4 people × 14 days = 56 gallons. In Alabama summer heat, or with kids, pregnant women, or anyone doing physical work, push toward 1.5–2 gallons per person per day.
B Cheapest start: cases of bottled water (shelf-stable for years if kept cool and dark) plus a few 5–7 gallon stackable jugs. Avoid reusing milk jugs — the plastic degrades and milk proteins are nearly impossible to fully wash out.
I Treatment turns any water source into supply. Three methods, in order of reliability: (1) Boil — a rolling boil for 1 minute kills pathogens. (2) Bleach — 8 drops (1/8 tsp) of plain, unscented 6% household bleach per gallon of clear water; double for cloudy water; wait 30 minutes; it should smell faintly of chlorine. (3) Filter — a gravity filter or backpacking filter rated for bacteria and protozoa. None of these remove chemical contamination — if water smells of fuel or chemicals, don't drink it, treated or not.
A Your house hides water: the water heater tank holds 30–50 gallons (turn off power/gas to it first, open a hot tap upstairs to break vacuum, drain from the bottom valve), toilet tanks (not bowls) hold 1–3 gallons if no chemical pucks are used, and ice and pipes hold more. If a major event is hours away, fill bathtubs and every pot — a tub liner bag (sold as "waterBOB" style) holds ~100 sealed gallons.
E Long-term, storage loses to production: a quality gravity filter plus a nearby source (rain catchment, creek, pool) outlasts any stockpile. Pool water is a decent emergency reserve for filtration but degrades once circulation stops; rain catchment off a roof needs first-flush diversion and filtration.
B Target two weeks of non-perishable food per person, no cooking or refrigeration required to eat it. Plan around 2,000+ calories per adult per day — stress and physical work raise needs, not lower them. The cheapest route is the grocery store, not survival retailers: canned meats, beans, vegetables, fruit, peanut butter, crackers, shelf-stable milk, oats, rice, pasta, sauces, salt, sugar, coffee. Buy what you already eat; a disaster is the worst time to switch your kids to unfamiliar food.
B Two manual can openers. Write the date on every can with a marker.
I The deep pantry method: every grocery trip, buy 2–3 extra of the shelf-stable items you use weekly, store newest in back, eat from the front ("first in, first out"). In a few months you'll hold 1–3 months of food with zero waste, because it's all food you eat anyway. Add a few buckets of staples (rice, beans, oats) for calorie depth — sealed in food-grade buckets with oxygen absorbers, white rice keeps 10+ years.
A No-power cooking, in order of practicality: propane camp stove (store propane outdoors, never cook with it indoors), charcoal or wood grill (outdoors only — carbon monoxide kills quietly indoors), rocket stove burning twigs, and a thermal "wonder oven" (bring pot to boil, insulate it, let residual heat finish cooking — huge fuel saver). When the freezer dies: eat refrigerated food first day, freezer food next 2–3 days (a full unopened freezer holds safe temps about 48 hours), cans last. Food held above 40°F for more than 2 hours is a gamble; when in doubt, throw it out.
E Expert depth is resilience, not hoarding: learn pressure canning, dehydrating, and basic gardening; keep heirloom seeds; know which neighbors hunt, garden, or keep chickens. In every long emergency on record, food problems get solved by communities faster than by lone stockpiles.
B Tier 1 is the boo-boo kit you mostly already own: bandages, antibiotic ointment, pain relievers (acetaminophen and ibuprofen), antihistamines, anti-diarrheal, antacids, oral rehydration salts, thermometer, tweezers, any daily meds. Diarrheal illness from bad water is the most common serious post-disaster medical problem — rehydration salts are cheap insurance.
B Tier 2 is trauma: a tourniquet from a reputable maker (CAT or SOFTT-W — beware cheap counterfeits online), pressure bandages ("Israeli" style), rolled gauze, gloves, trauma shears. Gear without training is a paperweight: the Red Cross and the national Stop the Bleed program run cheap, short classes nationwide. Severe bleeding can kill in minutes — faster than any ambulance in a regional disaster.
I Tier 3 is the extended kit for when no doctor is coming soon: a 30–90 day buffer of prescription meds (ask your prescriber about an emergency supply; many insurers allow early refills before declared disasters, and mail-order 90-day fills build a buffer automatically), spare glasses, blood pressure cuff, pulse oximeter, splinting material, burn dressings, and a reference book such as a current wilderness or "no doctor" medical guide.
A Plan around your family's specific failure points: insulin needs refrigeration (a 12V cooler or evaporative pouch buys days), CPAP needs battery backup, infants need formula and pedialyte, elderly relatives need med lists printed and taped inside the kit. Write a one-page medical sheet per person — conditions, meds, doses, allergies, blood type — and keep it with the documents folder from Module 7.
E The expert track is training depth: a Wilderness First Aid weekend course teaches you to manage injuries for 24–72 hours without help, which is exactly the Part II gap. Then teach your family — a spouse who can't find or use the tourniquet on you is the plan's single point of failure.
B Lighting: a headlamp per person (hands-free beats flashlights), two LED lanterns for rooms, and a tub of spare batteries in one standard size. Skip candles around kids and pets — post-outage house fires are routine. Information: a hand-crank/solar NOAA weather radio with AM/FM. When cell service dies, broadcast radio is how official Emergency Alert System instructions reach you — every scenario playbook in Part II begins with "stay tuned."
I Power: a 20,000+ mAh power bank per person keeps phones alive for days; a folding solar panel recharges the banks indefinitely; a 300–1,000 Wh power station runs lights, fans, CPAPs, and phone charging for a weekend. Comms redundancy: a pair of FRS walkie-talkies (license-free) for family use within a mile or two, and a written card of all key phone numbers. Texts often pass when calls won't — teach the family "text first, keep it short."
A Heat and cooling kill more Americans in outages than the outages' causes. Cold: shrink to one room, seal it with blankets over doorways, layer clothing and sleeping bags — never run generators, grills, or gas ovens for heat. Generators stay outside, 20+ feet from windows; carbon monoxide alarms with battery backup are mandatory equipment, full stop. Heat: fight Alabama summer with shade-side rooms, battery fans, wet cloth on pulse points, and aggressive hydration; check elderly neighbors daily.
E Expert comms is amateur (ham) radio: a Technician license is one easy test, and a $30 handheld plus the license legally connects you to regional repeater networks when everything consumer-grade is down. GMRS is a simpler licensed middle step with more power than FRS. Experts also pre-print a family comms card: which channel, what check-in times, what code words mean "come home now."
B Security is layers, and the outer layers are cheap. Deter: motion lights, visible cameras (even basic ones), trimmed bushes near windows, a "lived-in and alert" look. Delay: 3-inch screws in every exterior door's strike plate and hinges (the single best $5 upgrade in home security — most doors fail at the frame, not the lock), deadbolts, dowels or locks in sliding doors and ground-floor windows. Detect: door/window alarms and a dog of any size — noise is what burglars and looters fear most. Most of this costs under $150 total.
B The family rule that does the most work: doors stay locked at all times, including when home, including the car in the driveway. The majority of opportunistic crime walks in through unlocked doors.
I Situational awareness is a teachable family habit, not paranoia. Teach the baseline game: in any public place, ask "what's normal here, and what doesn't fit?" Teach everyone to know exits, to trust the gut feeling that something is off, and to leave early rather than be right. During unrest periods (Module 8), this becomes your early-warning system: you'll notice the closed shops, the gathering crowd, the changed mood, before the news does.
A Defend is the last layer, and the honest sequence is: avoid > leave > barricade > defend. Designate a family safe room — interior, lockable, with a phone, the trauma kit, and a flashlight — and drill "safe room, call 911" the way you drill fire escape. If you choose to keep firearms, the non-negotiables are professional training, secure storage that still allows adult access (a quick-access safe — Alabama, like most states, makes you responsible if a child accesses an unsecured gun), and knowing your state's law. Alabama follows castle doctrine with a stand-your-ground statute, but legal force everywhere hinges on a reasonable fear of imminent serious harm — property alone is never worth a shooting, legally or morally. A consult with a local self-defense law attorney costs less than one hour of criminal defense.
E Expert security is neighborhood-scale: know your neighbors by name, exchange numbers, agree on a street group text. In every prolonged emergency, organized streets fare drastically better than isolated houses — watch shifts, shared generators, pooled skills. The lone-wolf fantasy fails; the connected street holds.
B Default to staying. Home holds your supplies, shelter, and neighbors; the road holds traffic, exposure, and uncertainty. You go when home loses: official evacuation order, fire/structural damage, approaching danger you can't shelter from, or no water with none coming. Write those triggers on the Game Plan sheet so the 2 a.m. decision is already made.
B One go-bag per person, 72-hour standard, built from FEMA's checklist core: water (bottles plus a filter straw), calorie-dense food, first-aid basics, flashlight/headlamp, spare batteries, whistle, dust masks, wipes and trash bags, manual can opener, local paper maps, phone charger and power bank, a change of clothes, sturdy shoes, rain layer, and copies of documents. Kids carry their own lighter bags — comfort item, snacks, water, glow stick, a card with parents' numbers and the rally points.
I The documents folder is the part everyone skips and everyone regrets: IDs, insurance policies, deed/lease, titles, birth certificates, medical sheets from Module 4, key contacts, and recent photos of each family member (for reunification). Keep paper copies in a waterproof pouch in the go-bag and encrypted digital copies on a USB drive and cloud account. Add small-bill cash — $200–$500 if you can — because card networks and ATMs die with the power.
A Vehicle readiness: keep tanks above half (a standing family rule, not a crisis task — stations pump nothing in outages), and stage a vehicle kit: jumper cables, tow strap, basic tools, water, blankets, first aid, paper map book of your state. Plan three evacuation routes in different compass directions, avoiding interstates where possible — in regional evacuations, the interstate is a parking lot while county roads move. Pick fuel-range waypoints: where do you refuel at 150 miles on each route?
E Expert-level is the 15-minute drill: from "we're leaving" to wheels rolling with bags, documents, pets, meds, and a locked house in a quarter hour. Run it as a family twice a year. Stage bags by the exit closet, keep a printed load list taped inside it (who grabs what), and pre-decide pet logistics — carriers, leashes, vaccination papers, because shelters often require them.
B Civil unrest in America historically clusters around predictable locations: downtown government buildings, courthouses, police stations, major shopping districts, and campuses. It also clusters around predictable moments — controversial verdicts, contested elections, high-profile incidents. Your first defense is a map and a calendar: know your area's likely hotspots and stay away from them when tension is high. Almost everyone hurt in unrest chose to be near it.
B The first-72-hours posture when unrest hits your area: family home and accounted for, doors locked, vehicles fueled and in the garage or close, radio and local alerts on, supplies untouched because you built Modules 2–5. You should not need a single store run — empty shelves and crowded parking lots are exactly where you don't want to be.
I Practice the "gray man" principle for any necessary movement: unremarkable clothing, no slogans or team colors of any kind, no visible valuables, calm pace, daylight hours, two adults when possible, and routes that skip hotspots even at triple the distance. Curfews: comply. Being right is worthless at a checkpoint at midnight. If caught near a crowd in a vehicle, don't drive into or through it — turn off early, even onto a "wrong" street, and navigate away; a car in a crowd is a trap for everyone involved.
A Longer breakdowns (weeks of disrupted services, strained police response) shift the game to the street level you built in Module 6E: coordinated neighbors, shared watch awareness, pooled information. Keep strict information discipline — don't advertise supplies, don't post your preparations or location on social media, and teach kids the same. Quiet abundance, visible normalcy.
E The expert read is knowing when this playbook hands off to Module 7: unrest that's targeting your specific neighborhood, fires moving toward you, or a breakdown outlasting your supplies are "go" triggers. Pre-position with relatives outside the metro area before you need to, and watch your triggers, not the panic cycle on TV.
B The official U.S. protocol for any radiation emergency is three moves: Get inside. Stay inside. Stay tuned. Radiation protection is walls and time: put as many walls and as much mass between you and outside as possible. Best shelter is a basement or the center of a large brick/concrete building; worst is a car or mobile home. Fallout — the sand-like radioactive debris a ground detonation throws up — is most dangerous in the first hours and decays fast, which is why staying put beats running.
B If a blast happens with warning, get behind anything solid; outdoors with no cover, lie face-down, protect exposed skin, and keep your mouth open against the pressure wave. After the shockwave passes you may have 10–15 minutes before fallout arrives — use them to get inside the strongest building you can reach, not to drive home.
I First day: stay inside a minimum of 24 hours unless officials direct otherwise. If you were outside when fallout was falling, decontaminate at the door: remove outer clothing (this removes up to ~90% of contamination), bag it away from people, shower or wipe exposed skin and hair with soap and water — no conditioner, which binds particles. Eat sealed food, drink stored water, and keep the NOAA radio on: official instructions on when and where to move override every plan, including this one.
A The two-week frame: fallout danger drops steeply with time (radiation levels fall by roughly 90% in the first day or two and keep falling), so each day inside is dramatically safer than the last day was. Improve your spot within shelter — below grade, center rooms, mass between you and the roof and exterior walls. Seal obvious gaps with plastic and tape if instructed, but don't suffocate a small space; ventilation matters over days. Potassium iodide (KI) protects only the thyroid and only against radioactive iodine — take it only when public health officials direct, at package dosing; it is not a general radiation pill.
E Expert prep is mapping your life: identify the best shelter at home, at work, at the kids' schools, and along commutes — basements, parking garages, big concrete buildings. Teach the family the one-line rule kids can hold: "Walls and time. Get inside, stay inside until the radio says." If separated, everyone shelters where they are; nobody travels during the first 24 hours, and you reunite per the Game Plan afterward. That pre-agreement is what keeps a parent from driving into fallout to reach a child who is already safe.
B Two events live in this playbook: a high-altitude nuclear EMP and an extreme solar storm (a "Carrington-class" coronal mass ejection). Both threaten the same thing — the electric grid, especially the giant transformers that take months to years to replace — which is why this is really the long outage playbook. The practical difference from Module 5 is timeline: not a weekend, but possibly weeks to months. The first 48 hours look mundane: no lights, no card payments, no fuel pumps, fading cell service, and water pressure that dies when municipal pumps' backup power runs out. That last one is why Module 2 is the heart of EMP prep.
I Faraday protection: a metal container that fully encloses electronics blocks the pulse. The most-cited civilian setup is a galvanized steel trash can with a tight lid, interior lined with cardboard so contents never touch the metal; ammo cans and purpose-made Faraday bags work for small items. Test any container by sealing a phone inside and calling it — if it rings, you have a leak. What goes in: a hand-crank radio, walkie-talkies or a ham handheld, spare power bank, small solar charger, LED headlamps, USB drive of documents, and cheap spares of anything you'd hate to lose. Remove batteries from stored devices so corrosion doesn't do what the EMP didn't.
How much consumer equipment an EMP would actually kill is genuinely contested. The EMP Commission's vehicle testing found most cars exposed at test levels kept running or restarted, while some analysts argue real-world attacks could be stronger and modern vehicles are more electronics-dependent. Honest planning: assume the grid is down long-term, assume your car probably works but plan a backup (bikes, walking routes), and protect cheap spares of small electronics because the cost of being wrong is low.
A The months-long adaptation: water becomes collection and treatment (Module 2 A/E), food becomes the deep pantry plus whatever your community produces (Module 3), money becomes cash then barter (small bills, plus trade-friendly goods you already use), and medicine becomes the 90-day buffer (Module 4). Sanitation becomes a primary survival task: a twin-bucket system (one for liquids, one lined for solids with sawdust or dirt cover) prevents the disease outbreaks that follow broken sewage. Security follows Module 6's street-level model — months-long outages are a neighborhood event, survived street by street.
E Expert grid-down living is energy budgeting: a solar panel + battery station runs radios, lights, and med devices indefinitely if you ration it; a generator is a short-term bridge that should be saved for critical loads (fridge cycling, med equipment) and run quietly and briefly — fuel is finite and noise advertises. Experts also keep an analog life layer: paper maps, paper games, hand tools, a bike, manual kitchen gear, and printed copies of this course's cheat sheets — because the digital version of your plan dies with the grid.
B Modern conflicts — Ukraine is the most studied recent case — teach consistent civilian lessons: the families who fared best decided early (left early or committed to staying with deep supplies), kept documents and cash on their bodies, and stayed far from anything militarily significant. Attacks concentrate on infrastructure and military-relevant sites: bases, depots, rail yards, power plants, fuel storage, bridges, airports. Map what's within a few miles of your home; your risk isn't your town's name, it's your distance from targets and the infrastructure you share with them.
B Wartime is every previous module at once: grid attacks (Module 10), shelter discipline (Module 9's "walls and time" applies to any blast hazard), supply disruption (Modules 2–3), and movement decisions (Module 7). If you built Part I, you built most of this module already.
I Documents go from "important" to "survival gear": physical passports for every family member (the single most valuable wartime document — get them now, in peacetime, including for kids), birth certificates, and the Module 7 pouch, carried on-body when moving. Cash in small bills; banking and payment systems are early casualties. Add a laminated card per person: full name, blood type, allergies, emergency contacts, rally points — including on young children who can't recite them.
A Enduring in place: learn shelter discipline as a routine, not a panic — know your building's strongest space (below grade, two walls between you and outside, away from glass), move there on warnings, and normalize it for kids as a practiced game, because their stress mirrors yours. Stock beyond two weeks toward the Module 3 deep pantry; wartime disruption is measured in months. Expect checkpoints and emergency orders: comply, document, keep ID accessible, and keep hands visible — the checkpoint is not where you litigate anything.
E Leaving early: the expert insight from every modern war is that leaving well means leaving early — before orders, before fuel runs out, before roads jam. Define your tripwires now (sustained attacks on your region's infrastructure, ground conflict within X miles, official evacuation of nearby areas) and your destinations in tiers: relatives one state away, then farther. If borders or long distances ever matter, passports, vehicle paperwork, and pet vaccination records are the difference between moving and waiting. This is Module 7's machinery with higher stakes and earlier triggers.
B The test of this entire course is one question: what happens if it starts while you're not home? A family that can execute without you is the goal. Teach in frames, not fear: "we practice so we don't have to worry" for little kids; real reasons and real responsibility for teens. Kids handle preparedness fine — it's adult anxiety they absorb, not the topic.
B By age band: 4–7 — their full name and parents' real names, the out-of-area number (sung, if that helps), the outside meeting spot, "get low and go" for fire, and how to dial 911 with address. 8–12 — everything above plus the rally points, where every kit lives, shutting off water at the main, basic first aid, and the radio. Teens — the whole plan as a near-adult: trauma kit use, generator and utility shutoffs, route driving, and a real role with real authority when you're absent.
I Spouse/partner parity is the most-skipped training: both adults must independently know finances and account access, every supply location, utility shutoffs, firearm storage access and rules (if applicable), the medical sheets, and the triggers. Run one drill per quarter with the other adult leading and the usual leader silent. Where it wobbles is your curriculum.
A Drill design that works: short (15–30 min), one skill at a time, ending in food or fun, and graded gently — time it, beat last time, celebrate. Rotate through: fire escape, safe room, 15-minute departure, blackout evening, "walls and time" shelter game, and the no-phones rally-point walk. Twice a year, run a surprise combo drill. Log times on the Game Plan sheet; improvement is visible motivation.
E Expert level is teaching beyond your walls: walk a relative or neighbor family through Module 1, gift them this course, trade skills (your radio knowledge for their canning), and build the street-level network from Module 6E in peacetime, when it's just friendship with benefits. Every prepared household near you makes your own plan stronger — preparedness is the rare arms race where everyone winning is the win.
| Bug in / Bug out | Sheltering at home vs. evacuating. This course defaults to bug in unless triggers flip it. |
| Carrington-class event | An extreme solar storm on the scale of the 1859 Carrington Event, capable of damaging power grids worldwide. |
| Castle doctrine / Stand your ground | State legal doctrines on defensive force in the home and beyond; details vary by state — verify yours. |
| Deep pantry | An extended food supply built by over-buying normal groceries and rotating first-in, first-out. |
| EAS | Emergency Alert System — official emergency instructions over broadcast radio/TV and wireless alerts. |
| EMP / HEMP | Electromagnetic pulse; HEMP is the high-altitude nuclear variety threatening the power grid over a wide area. |
| Fallout | Radioactive particles lofted by a ground-level nuclear detonation that fall back over hours; intensely dangerous early, decaying quickly. |
| Faraday container | A fully enclosing metal container that shields electronics from electromagnetic pulses. |
| FRS / GMRS / Ham | Tiers of consumer two-way radio: license-free, simple license, and amateur license respectively. |
| Gray man | Moving through unstable situations while attracting zero attention: plain, calm, unaffiliated. |
| Go-bag | A per-person 72-hour evacuation pack staged and ready. |
| KI (potassium iodide) | A thyroid-blocking medication for radioactive iodine exposure; taken only on official instruction. |
| NOAA radio | A receiver for the national weather/all-hazards broadcast network; the core information tool of this course. |
| Rally point | A pre-agreed family meeting location; this course uses one near and one far. |
| Shelter in place | Staying indoors, sealed and informed, during an outside hazard. |
| Stop the Bleed | A national short-course program teaching tourniquet and wound-packing skills. |
Water: 1 gal/person/day × 14 days (family of 4 = 56 gal) · Bleach purify: 8 drops/gal clear water, wait 30 min · Boil 1 min
Food: 14 days no-cook minimum, ~2,000+ cal/adult/day · Full freezer safe ~48 hrs unopened · Above 40°F > 2 hrs = toss
Fuel: Vehicles never below half · Generators OUTSIDE, 20+ ft from windows, CO alarm on
Cash: $200–500 small bills · Meds: 90-day buffer · Docs: waterproof pouch + USB
Civil unrest: Family home by dark · doors locked · fuel topped · radio on · no store runs · no slogans, no crowds, no posting
Nuclear: GET INSIDE (basement/building core) · STAY INSIDE 24+ hrs · STAY TUNED · outer clothes off & bag if dusted · walls + time
EMP/grid-down: Fill every water container NOW while pressure lasts · cash out early · Faraday can stays shut · ration generator
War: Distance from military/infrastructure targets · documents on body · leave EARLY by tripwire or commit to staying deep
Rally: near = ________________ · far = ________________ · Out-of-area contact: ________________
Triggers: if ______________ then ______________ · if ______________ then ______________
Roles: comms ______ · supplies ______ · docs/pets ______ · headcount ______
Text first. Walls and time. Stay tuned. Leave early or stay committed. Calm is contagious.
| Module | Answers |
|---|---|
| 1 | 1) The most likely threat. 2) Long-distance lines/texts often work when local networks are jammed. 3) Home, near rally point, far rally point. 4) A pre-written decision rule ("if X then Y") made calmly in advance so stress doesn't make the call. 5) False — it must be rehearsed (Module 12). |
| 2 | 1) 5 × 14 = 70 gallons. 2) 8 drops (1/8 tsp) plain unscented 6% bleach, wait 30 minutes. 3) The water heater tank. 4) Common filters remove germs, not chemical contamination. 5) False — milk jugs degrade and harbor residue. |
| 3 | 1) Cheaper, and it's food your family already eats (avoids appetite fatigue). 2) About 48 hours. 3) Buy extras of normal shelf-stable groceries, store new behind old, eat from the front. 4) Outdoors only. 5) False — stress raises calorie needs. |
| 4 | 1) Diarrheal illness from unsafe water; oral rehydration salts. 2) CPR and Stop the Bleed. 3) They automatically build a rolling 1–3 month medication buffer. 4) Conditions, meds and doses, allergies, blood type, contacts. 5) False — unpracticed trauma gear fails under stress. |
| 5 | 1) Official EAS instructions arrive by broadcast when cell/internet fail; every playbook starts with "stay tuned." 2) Outside, 20+ feet from windows; battery CO alarm. 3) Ham Technician license (one test) + an inexpensive handheld. 4) Texts use less network capacity and queue through congestion. 5) False — never; carbon monoxide risk. |
| 6 | 1) Deter, delay, detect, defend. 2) 3-inch screws in strike plates and hinges. 3) Avoid → leave → barricade → defend. 4) Professional training, secure-but-accessible storage, knowledge of state law. 5) False — organized streets outperform isolated houses. |
| 7 | 1) Stay; flip on official evacuation order, fire/structural damage, unshelterable approaching danger, or water gone with none coming. 2) Any six: water+filter, food, first aid, headlamp, batteries, whistle, masks, sanitation supplies, can opener, maps, charger/power bank, clothes/shoes/rain layer, documents. 3) Card networks and ATMs fail with power/telecom. 4) Interstates jam first in regional evacuations; county roads keep moving. 5) False — kids carry lighter bags with comfort items and contact cards. |
| 8 | 1) Government buildings/courthouses, police stations, major shopping districts, campuses. 2) Unremarkable dress, no affiliations or valuables visible, calm movement, hotspot-avoiding routes. 3) Turn off early and route away; never drive into or through a crowd. 4) It's the most crowded, volatile errand at the worst time — and unnecessary because Modules 2–5 stocked you. 5) False — comply with curfews. |
| 9 | 1) Get inside, stay inside, stay tuned. 2) Walls (mass/shielding) and time (rapid decay). 3) Up to roughly 90%. 4) Only the thyroid, only against radioactive iodine, only when officials direct. 5) False — everyone shelters where they are for the first 24 hours, then reunites by plan. |
| 10 | 1) Both primarily threaten the grid via long-replacement transformers; the survival problem is the long outage. 2) Galvanized can, cardboard liner, contents never touch metal, snug lid; test by calling a phone sealed inside — ringing means leak. 3) Vehicle effects are contested (EMP Commission tests: most survived; critics dispute applicability); plan a non-vehicle backup and protect cheap spares. 4) Safe sanitation without sewage, preventing disease outbreaks. 5) False — fuel-limited; water, sanitation, and food depth carry months. |
| 11 | 1) Distance from militarily relevant sites and shared infrastructure. 2) A passport for every member — obtained in peacetime. 3) Young children can't reliably recite identity and contact information under stress. 4) Pre-set tripwires trigger departure before orders, jams, and fuel shortages. 5) False — it's the foundations modules executed simultaneously, plus documents and earlier triggers. |
| 12 | 1) "What happens if it starts while you're not home?" 2) Full name, parents' real names, out-of-area number, outside meeting spot, get-low-and-go, 911 with address. 3) Single-adult dependence — gaps in the second adult's independent capability. 4) Short, one skill, ends in fun, timed/gamified (any three). 5) False — prepared neighbors strengthen everyone's plan. |
Research for v1.0 performed June 12, 2026. Guidance summarized from current public sources; always check the live pages for updates.